FROM REAL WORLD TO YOUR WORLD EARLY ACCESS

Real places.
Worlds you can build on.

Turn satellite imagery and geographic data into editable 3D environments for Unreal Engine 5. Choose a location, generate your starting point, and shape it into your world.

Illustrative alpine terrain with forested slopes, a winding river, and distant mountains Illustrative satellite-style view of the same alpine landscape SATELLITE-STYLE IMAGERY TERRAIN ENVIRONMENT Illustrative preview
A place to begin. Room to create.DRAG TO EXPLORE
Built around the way you create. FOR UNREAL ENGINE 5Real-world data / Editable by design / Yours to shape

01 / THE WORKFLOW

Somewhere real.
Something entirely yours.

Less time starting from nothing.
More time making it your own.

01

Choose a place

Select an area on an interactive globe. Start with a landscape that sparks an idea.

02

Generate your environment

Configure terrain and surface details. Turn geographic data into your starting point.

03

Make it yours

Bring your environment into Unreal Engine and keep building, editing, and experimenting.

02 / A NEW STARTING POINT

A little geography.
A lot of possibility.

Choose your corner of the world.
Find the foundation for your next one.

landmeld.Untitled environment CONCEPT PREVIEW
Illustrative geographic imagery with a region selectedALPINE STUDY
Selected region
46° N · 08° EImagery concept

ENVIRONMENT SETTINGS

Your starting point

Elevation + imagery

Illustrative controls. No environment is generated here.

Corresponding illustrative terrain previewTERRAIN PREVIEW

Balanced terrain · Alpine palette

From a selected place to an editable starting pointConcept interface — not product output
Illustrative editable alpine environmentYOUR WORLD, YOUR WAYIllustrative preview
Unreal Engine

03 / UNREAL INTEGRATION

A starting point.
Not a stopping point.

The intended landmeld plugin workflow brings your environment into Unreal Engine 5, so you can keep shaping the world with the tools you know.

DESIGNED FOR EDITABLE WORLDSPLANNED
  • Terrain & materialsSculpt the land. Refine its surfaces.
  • Vegetation & treesShape the character of your landscape.
  • Roads & waterBuild on the routes and natural features.

Native-system integration is planned. These previews illustrate the concept; supported features and plugin availability will be confirmed during early access.

Help shape what comes next

04 / MADE FOR YOUR NEXT WORLD

One place. Many possibilities.

01

Game environments

Ground your next level or open world in a landscape with a sense of place.

02

Real-world prototyping

Explore an idea in a geographic context before taking it further.

03

Simulation scenes

Start with real terrain as a foundation for your simulation environment.

05 / A FEW THINGS TO KNOW

Good questions.
Clear answers.

We're building landmeld in early access.
Here’s what we can share today.

When can I use landmeld?

landmeld is in early access. Access timing and the initial feature set will be confirmed during early access.

How will Unreal Engine integration work?

The intended workflow uses a plugin to bring generated environments into Unreal Engine 5. Plugin availability and supported engine versions will be confirmed during early access.

Can I edit the environment afterward?

That is the goal: a starting point you can shape through Unreal’s native systems. The supported terrain, material, vegetation, road, and water editing workflows will be confirmed during early access.

Can I choose any location in the world?

Geographic coverage depends on available imagery and elevation data. Supported regions, data resolution, and any coverage limits will be confirmed during early access.

What does generation include?

The intended pipeline combines satellite imagery, elevation data, and physically based materials for terrain and surface textures, with vegetation, trees, roads, and water. The available generation options will be confirmed during early access. It is a starting point, not an exact reconstruction.